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- #SUPER PUZZLE FIGHTER II TURBO GBA DIFFERENCES FULL#
- #SUPER PUZZLE FIGHTER II TURBO GBA DIFFERENCES SERIES#
- #SUPER PUZZLE FIGHTER II TURBO GBA DIFFERENCES WINDOWS#
#SUPER PUZZLE FIGHTER II TURBO GBA DIFFERENCES FULL#
The game featured full HD graphics revitalization, including new gem models and animations, redrawn character portraits and backgrounds, and HD-filtered original sprites. Super Puzzle Fighter II Turbo HD Remix is a downloadable remake of the original game released on August 29th, 2007 for Live Arcade and August 30th, 2007 for PlayStation Network. The game continues until one player's field reaches the top of its fourth column (which is where all new gems first appear). In addition, it is equipped with a "count speed" that allows you to add a time lag to the advance of the counter gem number meter, and a "count number" setting that allows you to change the initial value of the counter gem. This system reduces the element of luck and makes it more strategic. You can also now turn a falling normal gem into a crash gem. In this mode, the "Super Combo Gauge (Crash Gauge)" has been added as a new system, and up to 3 gauges are stocked each time a gem is dropped, and when the rotation button is pressed at the same time, this gauge is consumed at any time.
#SUPER PUZZLE FIGHTER II TURBO GBA DIFFERENCES WINDOWS#
The Windows 95 port features a new original mode. These animations, however, are purely cosmetic and have no actual bearing on the gameplay.
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The more Counter Gems the player sends over, the "bigger" the move the character will perform. Every time one player sends Counter Gems to his or her opponent, his or her character will perform a typical fighting-game action, anything from a taunt to a special move.
#SUPER PUZZLE FIGHTER II TURBO GBA DIFFERENCES SERIES#
The diamond piece appears every 25 pieces.ĭuring the game, super deformed versions of various characters from Capcom's two main fighting game series ( Street Fighter and Darkstalkers), will act out a comical battle based on how the game is going. The only other type of piece to appear is a diamond, which eliminates all the gems-normal, Power, Counter, and Crash alike-of whichever color gem it lands on (this, too, will cause Counter Gems to appear on the opponent's board however, it will always be a smaller number than if the same number of gems had been eliminated as part of a normal chain reaction). If this is done, all Counter Gems immediately adjacent to the Crash Gem will be taken out as well.Īdditionally, gems of the same color that form squares or rectangles (of at least two blocks tall and wide) in the pit become a giant Power Gem of that size and color eliminating these as part of a combo increases the number of Counter Gems that would otherwise normally appear on the opponent's board. The only way to eliminate Counter Gems before they become normal gems is to place a Crash Gem of that color nearby so it eliminates at least one normal gem. In Super Puzzle Fighter, however, gems can only be eliminated by coming into contact with a Crash Gem of the same color, which eliminates all adjacent gems of that color, setting up the potential for huge chain reactions.Īs gems are eliminated, "garbage blocks" called Counter Gems will drop into the opponent's playfield these will eventually become normal gems, but only after they count down to zero (most Counter Gems start at "5" and are reduced by one each time a new pair of gems is dropped on that board), and until that time they cannot be eliminated by normal means. As in that game, the player controls pairs of blocks ("gems" in game parlance) that drop into a pit-like playfield (twelve blocks tall by six blocks wide, with the fourth column from the left being thirteen blocks high). Super Puzzle Fighter II Turbo is a puzzle game which is inspired by the Capcom arcade game Pnickies and Sega's arcade game Baku Baku Animal.
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